Sabtu, 26 September 2015

Publish Academy - Free book Review and Presentation

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Selasa, 08 September 2015

Fallout 4 News - A better horizon story

The information falls gradually about Fallout 4, due out on 10 November. In addition to the combat system, which was done by two experts FPS studios, the XP system seems also to have been the subject of extensive research. Here is what is said in the latest issue of OXM:

"You always gain levels through experience points, and each point will give you a point to spend on a Perk, but Perks now have their own levels of experience. It is essentially the "perk-ception," and that means you'll theoretically play long enough to bring each level of each perk to its maximum, allowing you to earn reinforcements secrets, and probably all sorts of awful existing diseases in the process, you will come to a maximum total of 275."

This means that each perk has its own level of XP, which will be linked with your overall level of XP. In other words, you may spend more time than in Fallout 3, especially as there are incentives to increase some Perks and not others, and play the game several times.

Since we were talking about Fallout 3, stay there and talk about its atmosphere was dark and pessimistic. According to Peter Hines, head of public relations and marketing for Bethesda, Fallout 4 in the atmosphere will be quite different, hopeful and alive. In an interview with OXM, he cited the changes in society Fallout:

"There is this notion of 'this is our home. " This is where we live. No matter what it was before. We will not rebuild the world as it once was. Just as life is now. I never again relive those Saturday mornings with a well manicured lawn and white picket fence. This world is not, this is what life is like now. There is a bit of this atmosphere that you find in the game, more in the sense of normality. What life is like now. While in Fallout 3, you had a gloomy atmosphere and a sense of hopelessness, the main quest had to do with the fact of trying to bring a little hope in his world. The game went beyond that and was leveled."

In other words, Fallout 3 was very focused on the suffering of living in a post-apocalyptic world and was desperately trying to get back to what formerly Earth. Fallout 4 instead accept that things will never be the same, so that the people and life in general will be a little more optimistic and busy living their lives rather than to pray for the arrival of a savior.

To put it in even shorter way, Fallout 4 will not have that feeling of despair that Fallout 3 had way too pregnant.